There are moments where you can discern some melody from the original game, but all that does is remind you how much better the original's music was. I appreciate they tried to give the enemies some personality, but they're certainly not scary or intimidating as they were in Shock 2. Some of the new AI barks are rather silly. Enemies still don't react to you making noise with a wrench (they do react to gunshots, though) I posted this gif from the demo a couple of pages back: Add to that the usual bullshit where you can't simply disable particularly nausea inducing effects (like putting chromatic abberation on your fucking in-game font) The pixellated textures didn't even bother me all that much, I genuinely found the contrast between the dark levels while having these bright lights flashing right into your eyes with bloom and lens flares and camera dirt quite straining. The iconic opening narration is gone now and we lose a whole lot of flavor right of the bat. They axed the old intro cutscene and replaced it with a new "interactive" intro (read: 5 minutes of "gameplay" where you get to walk around a tiny apartment that is entirely designed around cramming as many silly easter eggs per square pixel into it as possible), without realising that an intro is used for, well, INTRODUCING you to things - in this case our main antagonist SHODAN, who also served as a narrator during the original intro, where she left us with the delightfully foreboding "The hacker's work is finished, but mine is only just beginning.", perfectly setting the stage for the ensuing carnage. I liked the addition of a shrine to SHODAN in the reactor level It's not the worst game ever, but people are considerably more forgiving about its shortcomings than they ought to be.
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